Cheng (Bob) Cao
I graduated from University of California, Berkeley with Bachelor and Master of Science in Computer Science & Electrical Engineering degree at. My main focus is on computer graphics.
I'm currently an real-time rendering engineer at Nvidia for Nvidia Omniverse. I was interning for Taichi Graphics, contributing to its high-performance graphics DSL in almost all aspects including front-end, code-transform, code-generation, and backend runtime. I was also a Graphics Engineering Intern at Blizzard Entertainment during summer 2020, working and prototyping on raytracing GI solutions in the Shared Game Engine team.
My field of interest is mainly computer graphics, especially real-time rendering. You can check out lots of my cool projects on this field, and I have an especially strong passionate in games and visual medium.
Beyond that, I'm learning and researching in the area of computer vision. I'm a casual photographer, and a computer enthusiast. (I built a full-custom water cooling loop in my daily PC)
I believe that computer science is not strictly a subject of math and logic, rather it is a subject of craft and creation. I think everyone should have the right to enjoy the beauty of this, ultimately human, creation.
Fun fact: This site supports dark mode (as long as your browser supports it)